Shopping Simulator Kit
The core systems of a shop or supermarket simulator for Unreal Engine, ready to drop into your project.
Tools that speak Unreal: DirectX normal maps, ORM texture packing, Paper2D sprite sheets, DataTable exports and plugins on Fab.
The details that trip up most developers, and that every tool on this site handles for you.
Unreal expects DirectX normal maps (green channel points down). Use "Flip Green Channel" in the texture editor for OpenGL maps.
The ORM layout puts Ambient Occlusion, Roughness and Metallic in R, G and B. Use the "Masks (no sRGB)" compression setting.
Unreal is Z-up and X-forward, and 1 unit is 1 centimeter. Rotations use FRotator(Pitch, Yaw, Roll).
Power-of-two textures can be mipmapped and streamed, which keeps memory predictable.
DataTables import straight from CSV, which makes balancing data like XP curves easy to iterate on.
Unreal plugins and assets are sold on Fab, Epic's official marketplace.
Turn a height map or texture into a normal map. DirectX for Unreal, OpenGL for Unity, seamless tiling.
Open tool →Pack AO, roughness and metallic into one texture: Unreal ORM, Unity URP and HDRP Mask Map presets.
Open tool →Pack hundreds of sprites into atlases with trimming, padding and extrusion. Exports JSON for Paper2D and more.
Open tool →Batch resize textures to power-of-two sizes, convert to PNG, JPG or WebP and shrink file sizes.
Open tool →Create every Steam store, library and event image at the right size from one key art and logo.
Open tool →Estimate copies sold and real take-home revenue from Steam reviews, price, discounts, refunds and taxes.
Open tool →Generate memorable game titles by genre and mood, then check that the name is not already taken.
Open tool →Convert positions, rotations and scale between Unity (meters, Y-up) and Unreal (centimeters, Z-up).
Open tool →Preview every easing curve live and copy ready-to-use code for Unity C# and Unreal C++.
Open tool →Balance prices, margins and daily profit for shop, tycoon and simulator games. Finds the price that earns the most.
Open tool →Design levelling curves with linear, power or exponential formulas. Export to an Unreal DataTable or Unity JSON.
Open tool →See the real odds of a drop after N tries and turn loot table weights into percentages players understand.
Open tool →The core systems of a shop or supermarket simulator for Unreal Engine, ready to drop into your project.
Why your normal map looks inverted, which format Unreal Engine and Unity expect, and three ways to fix the green channel.
How Unity and Unreal Engine differ in axes, units and rotation order, the exact formulas to convert positions, rotations and scale, and common pitfalls.
What channel packing is, the exact channel layouts for Unreal ORM, Unity URP and Unity HDRP, why Unity uses smoothness, and the import settings that matter.