<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Tvashta Studio Blog</title><description>Free game dev tools for Unreal Engine and Unity: normal maps, channel packing, sprite sheets, Steam capsules and more, plus tutorials and plugins.</description><link>https://tvashtastudio.com/</link><item><title>DirectX vs OpenGL Normal Maps: Unreal Engine and Unity Explained</title><link>https://tvashtastudio.com/blog/directx-vs-opengl-normal-maps/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/directx-vs-opengl-normal-maps/</guid><description>Why your normal map looks inverted, which format Unreal Engine and Unity expect, and three ways to fix the green channel.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Steam Capsule Art Sizes and Rules (2026 Guide)</title><link>https://tvashtastudio.com/blog/steam-capsule-sizes-and-rules/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/steam-capsule-sizes-and-rules/</guid><description>Every Steam store, library, event and icon image size, the rules Valve enforces on capsule art, and tips for capsules that get clicked.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unity vs Unreal Coordinate Systems: Axes, Units and Rotations</title><link>https://tvashtastudio.com/blog/unity-vs-unreal-coordinate-systems/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/unity-vs-unreal-coordinate-systems/</guid><description>How Unity and Unreal Engine differ in axes, units and rotation order, the exact formulas to convert positions, rotations and scale, and common pitfalls.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Texture Channel Packing: Unreal ORM vs Unity Mask Maps</title><link>https://tvashtastudio.com/blog/unreal-orm-vs-unity-mask-map/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/unreal-orm-vs-unity-mask-map/</guid><description>What channel packing is, the exact channel layouts for Unreal ORM, Unity URP and Unity HDRP, why Unity uses smoothness, and the import settings that matter.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How to Balance the Economy in a Shop Simulator Game</title><link>https://tvashtastudio.com/blog/how-to-balance-a-shop-economy/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/how-to-balance-a-shop-economy/</guid><description>A practical guide to pricing, profit margins, customer demand, expenses and upgrade pacing for shop, supermarket and tycoon games, with real numbers.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Welcome to Tvashta Studio</title><link>https://tvashtastudio.com/blog/welcome-to-tvashta-studio/</link><guid isPermaLink="true">https://tvashtastudio.com/blog/welcome-to-tvashta-studio/</guid><description>What Tvashta Studio is, the 12 free tools you can use today, what we write about, and the Unreal Engine plugin we are building first.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>