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Steam Capsule Art Sizes and Rules (2026 Guide)

Every Steam store, library, event and icon image size, the rules Valve enforces on capsule art, and tips for capsules that get clicked.

Your Steam capsule is often the first and only thing a player sees before deciding whether to click. It appears in search results, recommendations, sales pages and wishlists, usually tiny and next to dozens of other games.

This guide lists every image size Steam needs, the rules Valve enforces, and how to make capsules that work at every size.

Every Steam image size

Sizes from the Steamworks graphical assets documentation. Steam moved to these larger sizes in August 2024 and no longer accepts the old ones.

Store assets

AssetSizeNotes
Header capsule920 × 430Top of your store page, many lists
Small capsule462 × 174Search results, lists. Logo must be readable
Main capsule1232 × 706Front page carousel
Vertical capsule748 × 896Seasonal sales and some promotions
Page background1438 × 810Optional
Screenshots1920 × 1080 or larger (16:9)At least five

Library assets

AssetSizeNotes
Library capsule600 × 900Shown in players' libraries
Library header920 × 430
Library hero3840 × 1240Artwork only, no text or logo
Library logo1280 wide and/or 720 tall, PNGPlaced over the hero, transparent background

Events and icons

AssetSize
Event cover800 × 450
Event header1920 × 622
App icon184 × 184 (JPG)
Shortcut icon256 × 256 (PNG or ICO)

The rules for capsule art

Since September 2022, Valve's rules for graphical assets say that base capsule images may contain only:

  • Game artwork
  • The game's name (logo)
  • An official subtitle, if your game has one

They may not contain:

  • Review scores or quotes of any kind
  • Award names or logos
  • Discount or sale text
  • Promotion of other products, including sequels in the same franchise
  • Any other miscellaneous text

Valve's reasoning: logos had become too small to read, and capsules were cluttered with badges. Press quotes, review scores and awards have their own places on the store page.

For temporary announcements, such as a big update or a seasonal event, Steam has Artwork Overrides. These can contain extra text for up to one month, and that text must be localised into the languages your game supports.

Tips for capsules that get clicked

  • Design for the small capsule first. At 462 × 174 your logo has very little room. If the name is not readable there, it is not readable anywhere it matters.
  • Make the logo big. Bigger than feels comfortable on the full-size key art.
  • Show the genre at a glance. A player should know whether it is a cozy farming game or a horror shooter in under a second.
  • Use strong contrast between the logo and the background. A subtle darkening behind the logo helps.
  • Keep important characters away from the edges. Every size crops your art differently, especially the tall vertical and library capsules.
  • Start with large key art. At least 3840 × 2160, because the library hero is 3840 pixels wide.
  • Check them next to other games. Put your small capsule in a screenshot of a Steam search page and see if it stands out.

Generate them all at once

The free Steam Capsule & Asset Generator takes one key art and one transparent logo and creates all 13 images at the right sizes:

  • Smart cropping finds the most interesting part of your art for each size.
  • Your logo is placed and scaled for each capsule, with optional darkening for readability.
  • The library hero is kept free of text, as Steam requires.
  • Everything downloads as one organised ZIP.

Always review the results before uploading. Automatic cropping is a great starting point, but you know which parts of your art matter most.

Summary

  • Header 920×430, small 462×174, main 1232×706, vertical 748×896.
  • Library capsule 600×900, hero 3840×1240 (no text), logo up to 1280×720.
  • Capsules: only artwork, game name and official subtitle.
  • Design for the small capsule first and make your logo big.
  • #steam
  • #marketing
  • #launch

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